

It doesnt matters if Unit A or B are attacking Roshan. Roshan wont do anything other than attacking him unless the said Random Unit A leaves the area (triggering Roshan’s higher priority action) or if his HP is not longer less than 25%. On theory, If Unit A is between 0 and 25 % HP Roshan will attack it. Some examples are Axe in the DotA Allstars 6.00 (there was a bug with Berserker's Call which allowed the player to bring Roshan to the fountain), Venomancer before DotA Allstars 6.48b (there was a bug were you could place Plague Wards outside Roshan’s range) and Lina during DotA Allstars 6.55 (there was a bug involving Lina’s Dragon Slave which would draw Roshan’s aggro allowing any hero to attack Roshan whitout been attacked). This is also a nerf to Aegis because Roshan reclaims the Aegis when he respawn and the Aegis cannot be removed from the inventory.įrom time to time existed some bugs that allowed some heroes to solo Roshan in early levels without items.

This is a very big nerf to every hero who was able to solo Roshan at early levels because Roshan would have 1500/2000 more HP than before and because Bash is a letal skill for Beastmaster or Ursa (for example) when they try to solo Roshan. In v6.55, Roshan has been changed again to a constantly upgrading Roshan with an Aegis that cannot be stacked and Hurl Boulder (deals 100 damage and stuns for 2 seconds) was removed for Bash. In 6.42 (during IceFrog’s regin), Roshan was changed to a respawning Roshan that got stronger on each reincarnation, and the Aegis was integrated into the Roshan concept as a Roshan drop item with nothing but 1 charge of reincarnation, thus fixing the pointlessness of killing Roshan.

Roshan was usually never fought, since the 500 gold bonus per team member (buffed into 800 gold some versions later) from the kill was usually not worth the extremely long fight that the entire team would have to do to defeat the powerful old Roshan. The old Aegis was associated with Roshan through description. The very old Aegis wasnt associated with Roshan. Some versions later it was buffed and provided 3 charges of reincarnation, 10 bonus armour, and 35% spell damage reduction. The original Aegis of the Immortal item was an ordinary recipe item giving 10 armor, 6 strength, 6 intelligence and 33% spell damage reduction for 3075 gold. He was a boss that never respawned, had 14.500 hit points (nerfed into 13.500 some versions later), very high damage, and very high life regeneration. Roshan appeared for the first time in DotA Allstars 4.00 (during Guinsoo’s reign) reemplacing Morbazan, Eldritch of Oblivion, a hero in the middle of the map related to a quest (like Invoker's quest from DotA Allstars 6.49). Necronomicon's warriors can't attack Roshan. Reflects 20% damage back to melee units attacking it. Roshan also increases his maximum Hit Points by 500 and his ground damage increases by 10. Every 5 minutes, Roshan Upgraded gains a level and this Devotion Aura gains another 0.5 armor. Last 4 seconds on Creeps and 2 seconds on Heroes.Ī unit with this skill gains the benefit from being a hero (reduces incoming Spells damage by 25%, cannot be transmuted, cannot be dominated and the duration of spells like Cyclone is reduced to be similar to the duration of the spell when the target is a hero).Īt the start of the game, Roshan begins with a 0.5 armor Devotion Aura. Slams the ground, dealing 70 Damage damage to nearby units in a 250 AoE and slowing them for 50% IAS and MS. Gives 15% chance that an attack will deal 50 bonus damage and stun 1.65 Seconds.īlock incoming spells every 15 seconds.This is preaty much a Linken's Sphere.
